Blender add-on: UV padding in pixels, texel density, overlaps and stacks, right in the UV Editor (Blender 3.6–5.3)
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Updated
Nov 13, 2026 - Python
Blender add-on: UV padding in pixels, texel density, overlaps and stacks, right in the UV Editor (Blender 3.6–5.3)
Standalone Godot RD port of Ebert's texel-splatting demo and techniques. Motivation: needed to prove techniques can be adapted correctly in Godot's architecture to solve shimmer/jitter while also maintaining playable performance and fps.
A full Texel-tuning method pipeline for the Zugblitz chess engine
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