Julia package for ecosystem simulation
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Updated
Nov 13, 2026 - Julia
Julia package for ecosystem simulation
An ecosystem on browser
Rust Powered Terminal Artificial Life SIM
A simulation of the boids flocking algorithm combined with a simple ecosystem that uses quadtree (Written in java)
Artificial life simulator in Rust. Conserved physics, heredity, selection. No fitness functions, no scripted behavior.
Authors' implementation of the article "DeadWood: Including Disturbance and Decay in the Depiction of Digital Nature", TOG and SIGGRAPH 2024
A low-poly ecosystem simulator featuring real-time dynamic terrain, GPU-accelerated water flow, resource management, and local LLM integration for AI entity behavior. Built with React, Three.js, and Web-LLM.
Bring Your Own Model ecosystem engine — define a world in JSON, plug in your ML, watch ecology emerge.
The Improved version of PyLife (now with AI)
A procedural ecosystem as a cellular automata simulation.
Interactive Streamlit prototype for ecological restoration planning in Iran using real Sentinel-2 data (Google Earth Engine), NDVI/NDWI/NBR indices, and basic ML. Educational demo by a CS student.
Ecosystem simulation web application.
This is the type of futuristic self growth ecosystem that produces and consumes products that allow no external dependencies especially money and human labor. This can lead to futuristic cities that can sustain without external aids, supplies over a long period
Interactive three-level ecosystem simulation demonstrating systems theory — feedback loops, dynamic equilibrium, nonlinearity, emergence and carrying capacity via predator-prey dynamics.
A VGA-style browser observatory for emergent fish ecology. Watch autonomous fish navigate currents, shelter, food pressure, and seeded habitats inside a bounded tank.
Synapse Reef: a neuroevolution lake in your browser. Eight fish species with recurrent neural-net brains evolve to forage, school, hunt and breed.
[ARCHIVED] Primordia is a zero-dependency evolution sandbox: seed a biosphere, run its clock, and watch genomes vary, compete and speciate. A run replays exactly from its seed, and a fossil record keeps the story of what happened.
Ecosystem Simulation based on Evolution of Neural Networks.
Procedural open-world game engine with dynamic biomes and player-driven ecosystem evolution.
An ecosystem simulation in C using Raylib.
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