Dobb·E: An open-source, general framework for learning household robotic manipulation
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Updated
Oct 15, 2024 - G-code
Dobb·E: An open-source, general framework for learning household robotic manipulation
Official code repository of "VideoCAD: A Dataset and Model for Learning Long‑Horizon 3D CAD UI Interactions from Video" @ NeurIPS 2025
RL based agent for browser-based multiplayer battle royale game «surviv.io»
This repository contains the code for the CVPR 2020 paper "Exploring Data Aggregation in Policy Learning for Vision-based Urban Autonomous Driving"
Machine learning robotics engineer preparation material.
MinBC - Minimal Behavior Cloning
Anchor-Align (arXiv:2607.13429): VLA finetuning that prevents behavior cloning from erasing pretrained VLM representations (catastrophic forgetting) and aligns language with actions. OOD generalization on a physical xArm7, LIBERO-PRO, LIBERO-Plus and CALVIN.
Headless Warcraft III (Legacy TFT 1.29) under Wine for reinforcement learning: the real game stepped from Python, with PufferLib 5 training, behavior cloning and a training dashboard.
Official implementation of "Emergent Neural Automaton Policies: Learning Symbolic Structure from Visuomotor Trajectories" (ENAP, RSS 2026): neuro-symbolic imitation learning that learns task structure from demonstrations as a state machine.
stable-baselines with JAX & Haiku
A minimal Vision-Language-Action model you can read: frozen CLIP + a tiny head on ManiSkill PickCube. LeRobot integration. Runs on a Mac, no GPU.
Game AI experimentation framework for imitation learning, computer vision, and automated dataset collection
CAIL (IROS 2025): constraint-aware behavior cloning with privileged training-time safety supervision for autonomous racing, without an additional safety filter at deployment.
mAIjong 麥醬:台灣十六張麻將的多人線上對戰、AI 教練、RL 強化學習研究與競賽平台。支援即時多人房間、快速配對、斷線 AI 接手、39 種台型計分規則引擎、牌局重播與分析、AI 教練、情境/速度/防守練習、PWA、賽季排行榜與社群代理競技場;提供代理 SDK、Gymnasium/PettingZoo 多代理環境、合法動作遮罩、BC、Dueling DQN、PPO、MaskablePPO、CEM、自我對弈、配對評估及訓練實驗室。使用以下技術建置:FastAPI、WebSocket、Next.js、PixiJS、PyTorch、PostgreSQL、Redis、S3、Docker
DRL agent for MicroRTS: U-Net + entity-Transformer (UECD) policy trained with modular PPO. Tops a 19-agent IEEE-CoG-style tournament at 96.67% WR and beats RAISocketAI in 65.7% of head-to-heads, on a 9.47 GPU-day budget. Master's thesis, UCLouvain 2026.
End-to-end deep RL for urban autonomous driving in CARLA — PPO + Behavior Cloning, a custom CNN perception policy, and ROS 2 integration.
FFXIV CCG(Context Combat Generator)—— FFXIV 战斗场景的生成式决策模型:FFLogs 采集、行为克隆预训练、GRPO 后训练、ONNX 部署导出、模型表征分析与自回归回放
Mahjong AI workbench: our own offline + online RL pipeline (Mortal-architecture value network) aiming to beat Mortal v4 at riichi mahjong, every result measured by duplicate 1v3 matches. Plus a GPU-vectorized JAX line and from-scratch RL for Sichuan mahjong.
End-to-end self-driving AI in Forza using PyTorch, screen capture, telemetry, Grad-CAM, and virtual controller feedback.
Controlled study of how five demonstration failure modes affect behavior cloning, using 660 policy fits, two policy families, and transition-matched controls.
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