Information about XboxDev and issue tracker for the entire XboxDev ecosystem
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Updated
Sep 9, 2026
Information about XboxDev and issue tracker for the entire XboxDev ecosystem
2️⃣️0️⃣️0️⃣️1️⃣️🎵️ Archiving and indexing all audio made between 2001 January 1st and 2001 December 31st. Part of the 2001 project.
2️⃣️0️⃣️0️⃣️1️⃣️💾️ Archiving and indexing all software made between 2001 January 1st and 2001 December 31st. Part of the 2001 project.
2️⃣️0️⃣️0️⃣️1️⃣️🖼️ Archiving and indexing all images made between 2001 January 1st and 2001 December 31st. Part of the 2001 project.
2️⃣️0️⃣️0️⃣️1️⃣️📃️📚️ Archiving and indexing all documents, books, and articles made between 2001 January 1st and 2001 December 31st. Part of the 2001 project.
2️⃣️0️⃣️0️⃣️1️⃣️
2️⃣️0️⃣️0️⃣️1️⃣️🗄️ Digital archives listing from the year 2001 CE. Part of the 2001 project.
2️⃣️0️⃣️0️⃣️1️⃣️ Information portal about the year 2001, and the projects by @seanpm2001 under the 2001 brand.
2️⃣️0️⃣️0️⃣️1️⃣️ Home of the 2001 project.
Eleven parts to construct ships inspired by the Discovery One in 2001: A Space Odyssey. For Kerbal Space Program.
Simple tool that helps when pretending to play the sci-fi MMORPG Anarchy Online from its original launch date.
2️⃣️0️⃣️0️⃣️1️⃣️🌉️📖️ The official documentation source repository for the 2001 Platform, a custom image of Seanpm2001, SeanWallaWalla, and Seanspokane2015 projects. Inspired by the CatsEye Technologies Platform, and the Haskell Platform.
Trabajos realizados en la EET1, entre 2000 a 2003
2️⃣️0️⃣️0️⃣️1️⃣️🌉️💾️ The official source repository for the 2001 Platform, a custom image of Seanpm2001, SeanWallaWalla, and Seanspokane2015 projects. Inspired by the CatsEye Technologies Platform, and the Haskell Platform.
A website about softmodding, hard drive upgrading, and post softmodding for the original xbox not the xbox 360.
A shoot 'em up featuring 5 stages. My very first programming project just for showing one step of my journey as a software developer. I would not use it for anything but it runs and I learnt a lot from making this game from scratch.
Harry Potter and the Philosopher's Stone (PC, Electronic Arts, 2001) measured from the retail disc: ISO 9660 layout, a table hidden in the volume descriptor, the read window that hides the border of a 9,280-sector unreadable region, 249 Unreal Engine 1 packages, and 31 levels in one line.
To associate your repository with the 2001 topic, visit your repo's landing page and select "manage topics."