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only checks the overlap between corresponding elements, but if you used something like
roll (MV_3 n as bs cs) =MV_3 n bs cs as
then something like overlaps mv (roll mv) will report False even though it has arrays that 'overlap' the originals rendering destructive changes hazardous.
I'm not really sure that this is such a damning failing, none of the existing combinators will produce such a rotation, but I figured it was worth capturing in an issue rather than passively ignoring the concern.
An example of where it might matter would be if you let zip for unboxed vectors try to get clever about reusing the source vectors.
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cartazio commentedon Jul 24, 2016
this is a good idea, though as you rightly say, its not clear what the right strength should be..