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Tb-Integral/README.md

Darya Ulyanova — Game Developer — Tb-Integral

Selected work · Skills · Contact

I'm Darya Ulyanova, a game developer working in Unity / C# and TypeScript / PixiJS. I build gameplay, interactive objects, UI, animation, and effects that respond to the player.

Selected work

01 / SELECT GAME

Detective: Clues and Puzzles

Detective: Clues and Puzzles cover with a magnifying glass and a puzzle map

Browser puzzle · Developed for DRA

Use clues to place characters on the map and reconstruct the scene.

▶ Play on Yandex Games

Cover art · DRA

02 / SELECT GAME

Gacha Shop Simulator

Official Gacha Shop Simulator cover

Game development team · Meriin Media

I build and improve gameplay systems and UI and integrate new features into the game.

▶ Play the demo on Steam · Steam page

Official Steam cover · Meriin Media

03 / SELECT GAME

Late Night Order

Café counter and coffee station in Late Night Order

First-person prototype · One-week Unity test assignment

Prepare coffee, interact with objects, and talk to customers in a late-night café with branching dialogue.

View project and source code

More prototype screenshots

Coffee preparation tutorial

A customer conversation at the café counter

Projects I contributed to

Dino Island / Dino Island 2 — I took part in development as a member of an external contractor's team.

What I bring to a team

My previous commercial experience includes working in a contractor's team on existing 2D children's games: integrating scenes and prefabs, implementing mini-games and drag-and-drop interactions, adapting UI to mobile screen sizes, and fixing gameplay bugs.

  • Gameplay & integration: Unity, C#, prefabs, interactive objects, UniTask, and VContainer.
  • UI & localization: mobile layouts, TextMeshPro, and I2 Localization.
  • Animation & feedback: Animator, Spine, Timeline, DOTween, and synchronizing VFX and audio with gameplay.
More projects & learning
  • BigShotDrive! — a Unity driving and shooting project with AI traffic, a shop, scoring, and saved progress.
  • TANKS! — a top-down tank project with local players and AI, rounds, win tracking, and RU/EN language selection.
  • Ruby's Adventures — a Unity Learn project using Input System and UI Toolkit, with movement, shooting, dialogue, and health.
  • Unity Play profile · Unity Learn profile
GitHub stats

Public GitHub activity Languages in public repositories

Updated daily from public GitHub data. Private projects and GitLab work are not included; language shares reflect code volume, not proficiency.

Contact

For game development opportunities and collaboration, reach me by email or on Telegram. Compose in Gmail

Pinned Loading

  1. LateNightOrder LateNightOrder Public

    Unity horror demo set in a late-night cafe: coffee preparation, dialogue branches and two endings. Built as a test assignment.

    C#

  2. RubysAdventures RubysAdventures Public

    C#

  3. Tanks Tanks Public

    C#

  4. UnityEssentials UnityEssentials Public

    My Demo of Unity Essentials

    C#

  5. trash-dash-playable trash-dash-playable Public

    Portfolio case study: Unity Trash Dash endless runner adapted into a playable ad.

    C#

  6. three-potion-shops three-potion-shops Public

    Three models build the same potion-shop game: playable results, measured tokens and time, and an independent comparison.

    JavaScript