Tools & Pipeline Engineer for 3D and VR. Blender Python and Rust tools, Godot and OpenXR. Credited developer on Shipwreck Discovery (Steam, Meta Quest) at AquaticXR.
Portfolio · Resume (PDF) · LinkedIn · andrewrainsberger@gmail.com
- CurioMesh (write-up): free, open-source (GPLv3) automatic retopology add-on for Blender 3.6 to 5.2 on Windows, Linux and macOS. 46 stars, 17 releases, about 279 tests. A Rust core cut a 1.26M-face scan from 47 minutes to about 5, and CI checks the Rust code against the Python reference. Example: 79,042 faces to 24,222 quads.
- Shipwreck Discovery (AquaticXR, Godot 4 / OpenXR, Steam and Meta Quest): coral growth, planting and collision systems; retopology, UVs and PBR to GLB for Quest; 37 seafloor species sharing one limb shader; VR fixes with regression tests. Source is private.
- Lionfish Reef Heroes (AquaticXR, team of three): out on Google Play and the App Store. One Godot 4.5 project builds desktop, Android and iPhone, with automated phone builds, server-verified store purchases and store listings in 20+ languages.
Also: Topology-Transitions (Blender edge-loop add-on, 14 releases) · Clayspace (Blender in PC VR) · universal-destructible (Godot 4.6 fracture add-on) · music-visualizer (Rust + wgpu)
AI coding agents (Claude, Codex) write most of the code; I spec, review, test and measure it. The commit history shows it.
Based in Joplin, Missouri. Open to tools, pipeline and gameplay engineering roles: remote, hybrid or on-site.




