Senior Graphics Software Engineer with a bachelor and Master's in Biomedical Engineering, focusing on 3D Graphics and Unreal Engine
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ImageJ-Seg-FuzzyConnectedness
ImageJ-Seg-FuzzyConnectedness PublicImageJ plugin for volumetric segmentation of DICOM series with the Fuzzy Connectedness algorithm
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distance-transform-cuda
distance-transform-cuda PublicCUDA implementation of Meijster's parallel algorithm for calculating the distance transform of a 2D image
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hybrid-stream-compaction
hybrid-stream-compaction PublicCUDA implementation of "A Fast Hybrid Approach for Stream Compaction on GPUs" by Rego, Sang and Yu
Cuda 1
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drlse-cuda
drlse-cuda PublicCUDA implementation of "Distance Regularized Level Set Evolution and Its Application to Image Segmentation" by Li et al
Cuda
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system-viewer
system-viewer PublicHobby, small 3D ECS engine targetting WASM and the browser, capable of doing N-body astrophysics simulations.
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